If this opens up the possibility of AI combat missions independent of I am ALL IN.Įither way, looks like a great enhancement, thanks for creating it!FSCAI supports but doesn't depend on it in any way. This looks really interesting! Just curious, before I spend too much time setting it up: how dependent is this on I went through a naval aviation phase last year, learning the superbug and some basic tactics, but could never make work on my system so I eventually gave it all up, excepting some occasional carrier qual sessions. Second AI, hopefully not much skilled AI pilot, while the other F-5 is circling around us watching.įinally, F-102 gets gunshots and goes down. In the video, I combine FS scenes with Tacview scenes of this dogfight, to demonstrate theĢ x F-5As (user & AI) engage 2 x F-102A AIs, over Agios Efstratios island, above 20.000ft.īefore the merge, AI F-5 shoots a missile against an F-102 and hits. The 2 vs 2 air combat (user and 3 x AIs, seperated in two teams : HAF vs THK)
FSX MISSIONS MILITARY FREE
Seen in FS, I converted my "July 22, 1974" FSX mission, so that participating AI aircrafts are controlledĪt the same time I succeded in an "upgrade" of FSCAI abilities, currently available in Free Flight : Imagination (and time.) becomes the limit.įor demonstrating the Air to Air capability of FSCAI that's something totally new and for the first time While ground/surface AA defences can be combined also. You get wingmen AI escort (a Flight) who can dogfight other AIs or engage ground and ship targets, Military airfields sceneries, can now become "fully operational". It delivers so much potential to the FS simmer for simulating military aviation scenarios. I love it ! And I've been waiting for something like this from day 1 in FSX.
FSX MISSIONS MILITARY SIMULATOR
* FSCAI is an acronym for Flight Simulator Combat Artificial Intelligence. Please help us develop FSCAI into a complete combat environment by testing and offering your feedback!
FSX MISSIONS MILITARY SOFTWARE
This is Alpha development software and is a Work In Progress. The details are in the post above and in the documentation included in the package. A wide variety of historical and modern air-to-air and air-to-ground weapons are included and you can even define your own new ones.
Now just about any airplane that can fly in the sim is or can be made combat-capable.
If it's not already "weaponized" you might need to add it to the FSCAI vehicle database but this can now be done with a few clicks in the user interface and instructions for doing that are included with the manual. This is possible without having to do any configuration of your airplane. One feature of interest is that you can use the same weapons the AI uses to fight against them. Many, many other new features are also included. Now you can use your favorite combat aircraft in the role they were designed for: combat against enemy aircraft as well as ground targets - aircraft and ground targets that will shoot back. This edition brings single-player air-to-air combat to FSX and Prepar3D. Products may be shown with optional equipment and upgrades.FSCAI* Third Edition is now released for FSX and Prepar3D. reserves the right to change product designs and specifications without notice. will not be responsible for damages (of any kind or nature, including incidental, direct, indirect, or consequential damages) resulting from the use of or reliance on this information. makes no representations or warranties, either expressed or implied, including without limitation any warranties of merchantability or fitness for a particular purpose with respect to the information set forth herein or the product(s) and service(s) to which the information refers.
For performance data and operating limitations for any specific mission, reference must be made to the approved flight manual. Individuals using this information must exercise their independent judgment in evaluating product selection and determining product appropriateness for their particular purpose and requirements. The information herein is general in nature and may vary with conditions. All registered trademarks are the property of their respective owners.